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Showing posts with label Video Game. Show all posts
Showing posts with label Video Game. Show all posts

Tuesday, March 29, 2011

Portal 2

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Amazon Review
  • The single-player portion of Portal 2 introduces dynamic characters, fresh puzzle elements, and a larger set of devious test chambers. Players explore areas of the Aperture Science Labs and reunite with GLaDOS, the murderous computer companion.
  • The two-player mode features a separate campaign with unique story, test chambers, and two new player characters. This mode forces players to reconsider everything they thought they knew about portals.
  • Advanced use of physics allow for the creation of a whole new range of interesting challenges, producing a much larger but not harder game.
  • A massive sequel to the title named 2007's Game of the Year by over 30 publications worldwide.
  • Order "Portal 2" for Xbox 360 and receive a $20 promotional credit toward the purchase of items shipped and sold by Amazon.com (certain exclusions apply, including Kindle books, MP3s, and video rentals and downloads). The promotional credit will be added directly to your Amazon.com account within two days after your order ships. Offer valid when shipped and sold by Amazon.com. Limit one per household. Amazon reserves the right to change or terminate this promotion at any time.
  • Pre-order Price Guarantee! Order now and if the Amazon.com price decreases between your order time and the end of the day of the release date, you'll receive the lowest price.


Keywords:
video games
xbox 360
about time they made it
companion cube
great fun
incredible
portal

Nintendo 3DS

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Amazon Review

Nintendo 3DS is a groundbreaking hardware release that brings 3D gaming to the handheld market for the first time. The fourth major release in the DS product line, the Nintendo 3DS utilizes 3D Slider functionality and an improved top LCD display to present a glasses-free 3D effect on compatible games, while giving players the option to moderate the effect as they see fit. Taken together with additional features including full analog control in 3D game environments, motion and gyro sensors that transfer the movements of the handheld into the game, 3D camera functionality, an adjustable stylus and full backwards compatibility and you have not only a must-have system, but a revolution in handheld gaming.

Customer Review
by AlexJouJou (California)

I've been a huge Nintendo fan since the GBA. So it stands to reason I'd get the 3DS. There are many good things about this system that make it an excellent purchase (perhaps not a "must buy" but a great purchase nonetheless!):

- Graphics are sharp, crisp, colors pop and overall it is ultra pleasing to the eye
- I love the color (I got Aqua Blue) and surprisingly it is not a fingerprint magnet
- Enhanced options and potentially netflix and some game boy and game boy color remakes virtual
- Analog stick is responsive, easy to use, and us fans can say Nintendo finally heard us!
- I was very surprised to hear a rich vibrant sound coming from this unit. I didn't have headphones on and it was much better than the DSiXL unit
- The menu navigations are good but the three buttons do take some getting used to
- The stylus feels classy and I love the adjustability of it - very nice for all types of hands

There are many other benefits to this system and my fellow reviewer's have covered most of them. I myself use the unit to play games - I typically don't take photo's or surf the web or do various other sort of extra things. Sleep mode would be a good example - where you can put your 3DS in sleep mode and it does various things. If you are interested in those then check out the excellent video reviews posted.

However I have a caveat for anyone that suffers from migraine's or headaches. I played for an hour and a half in 3D last night and I had a massive migraine this morning. I felt the beginnings of a headache last night but I didn't expect to be hit with the whole light sensitive, nausea and vomiting, misery of this morning. So I searched the net to find out if that was a potential issue and sure enough it is. Does that mean I won't play my 3DS? Heck no but I've found some hints and helps I'm going to list here so anyone who is like me can make a informed purchase choice:

- Really work the slider to find the exact sweet spot - you will know when it is not because it is blurry. If you find yourself seeing blurry for any length of time (several minutes) then turn the 3D off for a while to rest your eyes
- Wear your glasses if they are designed for this distance
- Play 3D and 2D varying between the two and pay close attention to any sort of nausea, dizziness, blurred vision, etc.
- Do not let your child under 7 play this and with kids 7 and older I'd really watch them - Nintendo has stated this 3D is not recommended for children's eyes that are not yet developed
- Take frequent breaks and allow your eyes to do other things at different focus levels. So don't go, for example, from playing to reading which is usually about the same distance field. Try for shifts so that your eyes can focus at different levels and distances.

I'm not negging on the system - because I am sure this effect of headaches will probably only affect a small percentage of the population. However when you are one of those few and realize your beloved new unit actually causes pain and misery - well you want to be sure that you do what you can to make sure others' don't suffer needlessly.

Overall I am most impressed by this unit. I think it is a fantastic step for Nintendo who continue to break new ground with their products, and I can recommend it to adults and older children. I don't use the camera so I cannot comment on that. Of course the battery life is less - which is a bummer but much has been made of it already. I will update my review if I learn more on the headache issue and how to combat it or any further tips in that direction. The reason for the 4 stars is because I wish more had been made of the potential headache issue by Nintendo - I don't recall reading much research and, for those of us who are prone to this sort of thing, it would have been nicer to see this tested more thoroughly or if they did test it to release the results.

Keywords:
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black
games

Pokemon - White Version

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Amazon ReviewTautan
Pokémon White Version is a handheld Role-Playing game (RPG) for play on the Nintendo DS / DSi. Released as a companion game to the DS / DSi title Pokémon Black Version, in it players enjoy classic challenging RPG-Adventure Pokémon gameplay as they capture wild Pokémon and utilize them in face-offs against other Trainers to see who is the best. Additional freatures include: access to the Legendary Pokémon, Zekrom; the player's choice of one of three starter Pokémon; an all-new and diverse game region, Unova; improved graphics; multiple new battle modes; the ability to wirelessly trade Pokémon; multiplayer options and more.


Customer Review
by Fritzy10 "shfritz"

I absolutely love this game. It has all the loved basics of the Pokemon series and so much more. I have to say after Platinum, Heart Gold, and Soul Silver the games were getting a little stale. Sure, they were excellent remakes, but that's the key word, "Remakes". Pokemon White and Black were a sight for sore eyes. A completely new game with all new Pokemon. Very, VERY refreshing! It feels like I'm taking my first steps in Red and Blue all over again! It's nice to start fresh with a new team, not going into every cave and seeing the repetitive Geodude and Zubat. I actually feel excited every time I enter a new area, not knowing what new Pokemon might pop out at me. These games are also a lot more serious. The Pokemon are sharper and look tougher, and the bad guys aren't just evil for the sake of being evil. They have motives and are actually trying to do good. They have also greatly improved the online capabilities of the games also. Video chat included! I recommend this to any longtime Pokemon fans, or people who are new to the series. It is a wonderful change in pace and a great addition to a DS collection!

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Monday, January 31, 2011

Call of Duty: Black Ops

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Amazon Review

Call of Duty: Black Ops is a first-person shooter with stealth and tactical play aspect that puts players in the role of a shadow soldier fighting in a variety of historically representative fictional Black Ops missions of the Cold War era. Created with the input of actual Black Ops soldiers from the time, the game mixes traditional Call of Duty tactical shooter gameplay with new gameplay options designed to expand the players' experience. Additional features include extensive multiplayer options, along with new vehicles and explosive new weapons.

Follow-up to 2009’s blockbuster Call of Duty: Modern Warfare 2, Call of Duty: Black Ops breaks new ground in the Call of Duty series and the video game industry at large by delving into the not-so cold conflicts of the Cold War.

Inspired by the experiences of real Black Ops soldiers of the era, the missions of Call of Duty: Black Ops take the player to a wide variety of settings, ranging from snowbound mountain strongholds in historical Soviet held territories, to the jungles and urban settings of Vietnam War era SE Asia. Throughout all, care has been taken to maintain the traditional essence of Call of Duty style combat, while also introducing new types of player action that add to the gameplay experience. Additional features include co-op, versus and team-based multiplayer options, new vehicles like the SR-71 Blackbird and lethal new weapons such as explosive-tipped crossbows.

Customer Review
by 3VOLVE

Great production value does not make a great game.
I'll start with the good things. COD:Black Ops graphics are on-par with any top-shelf title and it has an incredibly smooth feel. The game is reported to run at 60 frames per second and it feels very high def. The voice acting is good, and clearly the production value and marketing budgets are both very high. However, graphics, and hype do not make a good game. Gameplay and immersion do. Here's why COD:Black Ops Fails utterly.

1 AI is stupid. These shortcomings remind you constantly that your playing a game, and a poorly scripted one at that.
- Enemy recognition: I've seen the AI sit 2 feet away from an enemy and not shoot at them. When they finally do, they shoot it out for 10-15 seconds to score a kill on the enemy. This is ridiculous. Your allies in the field are supposed to be top-notch soldiers just like you. Why can't they do some of the heavy lifting? Why can't they do ANY lifting?
- AI Movement: Once again you are expected to lead the way no matter what. AI will lead you from one battle to another with annoying "follow me you jackass" type comments (I mean you're supposedly the "very best" soldier in the US's arsenal and your squad pampers you along like you're the greenest rookie in the armed forces, but I'll hit on this later) but once you get from one battle sequence to the next, they sit and shoot in the general direction of the enemy, but do nothing, generally, to progress the situation.
I want to ask the developers, "Have you played ANY other modern games with AI in them?" Because they do have a worthwhile influence on the outcome. Try playing Halo:Reach on legendary without the help of your squad mates you are FAR worse off. In that game, your squad shoots and accurately, and infinitely and eliminates enemies... For the really tough enemies you can time your shots with your AI squad mates to take down difficult targets with efficacy. This is entirely missing in BO.

2. Scripted non-sense battles: Once again the feel of a real battle is completely removed here. You can not move naturally through a level, but instead must figure out through countless, monotonous trial and error sessions what the best, and arguable only, (especially when playing on hardened/veteran difficulty) way through a section is. The fact that the story won't proceed to the next sequence until you trip the magic tripwire in the game is on par with 10-15yr old video games. Have the developers played anything but their own garbage in the last decade? I'm guessing no.
- Nothing is worse in battles than seeing your buddies standing in the open taking zero fire, while you are ducked behind cover, and somehow getting magically lit up by enemies invisible to you. While I understand that perhaps some finger or toe might be sticking out of cover, why in all reasonableness would the enemy concentrate the entirety of their base of fire on such an impossible target when there are readily available targets standing entirely in the open? The fact that every enemy on the field seems to ignore all targets but you is very hard to get over. It's counter intuitive. If you see your friends moving with impunity, its natural to think, "I can go with them and NOT get shot at by multiple enemies, since they are in the open and not getting shot at by multiple enemies." Treyarch rewards this logic with untimely, inexplicable death, over and over again. = totally annoying

3. Infinitely spawning enemies
- There are times when this is sensible, and there are times when it isn't. The fact that Treyarch rewards you for getting into a tactically superior position and eliminating enemies with unending waves of reinforcements is ridiculous. It's once again, counter-intuitive. While I understand the need to move, you are murdered over and over for sticking a toe out of cover, yet you are rewarded for being in cover with unending oppression. There needs to be a balance struck here where, IF you decide to take cover and use tactics to weaken the enemy force, you will get your chance to move. Maybe its simply the timing of the waves of enemies, but its seems that once you eliminate one enemy they are immediately replaced. This makes it pointless to eliminate enemies, and turns the game into a measured, Run-from-cover-to-cover type of battle where you simply hope to survive the onslaught and recover while in safety, only to do it again. Smoke grenades are the great balancer here, but they are in limited supply and that doesn't excuse how counter-intuitive it is to play a battle game without actually rewarding the player's skill and use of tactics with the ability to advance and succeed in a battlefield environment.

Awful
Game mechanics that are 10 - 15 yrs old, completely stale, and showing a complete inability to evolve
Completely lackluster AI
No rewards for player skill in a combat game

Good
Smooth, good-looking graphics
Talented voice acting

NOTE: Multiplayer is what it is, you either hate it or love it. I think its quick and addictive fun but I also greatly prefer the realism of other recent releases (MOH)
Zombies is great fun, but hardly worth a 60 pricetag.

Keywords:
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call of duty
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call of duty: modern warfare 2
xbox 360
video games

Just Dance 2

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Amazon Review

The original Just Dance game got the world dancing like never before, and now the #1 best-selling Music/Rhythm game for play on the Nintendo Wii system is back with Just Dance 2. This time around it will be just as easy to keep the party going with an all-star tracklist--more than 45 strong, plus downloadable songs--from different genres, as well as the hottest dance moves of today. In addition, Just Dance 2 pushes the envelope even further with more accurate movement recognition by the Wii Remote, allowing better dancers to reap the rewards of their superior skill, without putting the game out of reach of beginners. Finally Just Dance 2 includes all-new dance modes making the game even more party oriented than its predecessor.

Customer Review
By Nutwiisystem.Com

The original Just Dance was the first dance video game to feature "real moves" to popular music. Before it, dance games were basically exercises in timing--stomping your feet on a mat or moving your hands to match an on-screen pattern. But with Just Dance, you weren't just playing a video game: you were learning real dance moves that you could take anywhere. And as you played the game over and over, you got a great workout without even knowing it. The game was a smash success, selling over 4 million copies worldwide. The game wasn't without its faults though, the biggest of which was the accuracy of the motion control. Even if you did the moves perfectly, sometimes the system wouldn't register them.

When you start out the game, the starting menu is refreshingly simple. There are three options: Dance!, Store, Extras. When you click "Dance!", you see three options: Just Dance, Dance Battle, and Just Sweat.

The "Just Dance" option gets you right to dancing to individual songs, just like in the original. Up to four players can play, each holding their own Wii remote. As in the original, you try to follow a mirror image of a silhouetted figure on the screen. Stick figures scrolling along the bottom of the screen will help you prepare for the next move, an indicator on the screen will tell you how well you hit your moves, and a "score gauge" will fill up with each correct move you make.

There's a great selection of 44 new songs, with something for everyone. Whether you want to dance to Elvis Presley's "Viva Las Vegas" or Outkast's "Hey Ya". I like Ubisoft's approach; while other music games tend to focus on just one genre, Ubisoft included something for all ages and tastes.

Some of the songs feature "Duet Mode". These songs are identified by circle icon with two figures standing with their back to each other. This is a neat new feature that allows two players to dance alongside each other with each doing different choreographed moves, so you end up dancing a neat little routine together. For example, in Avril Lavigne's "Girlfriend", the dancers start by pointing to each other. Then, one makes air guitar-like moves for a while while the other swings her arms. Then, the two go back to synchronized motions. It makes for a cute dance routine.

The "Dance Battle" option takes players through five rounds of competition. Up to four players can compete against each other, and the winner of each round gets a point. The player with the most points at the end of rounds is the winner. You can mix and match from these modes to create different competitions:

- Classic: In this mode, players "just dance". The player with the highest overall score gets a point.
- Duet: This mode consists of all the "Duet Mode" songs. The player in the pair who scores the highest gets a point.
- Simon Says: In this game, while dancing an icon will appear randomly for each play while dancing (Stop, spin around, clap). The player must perform the action accurately to score points.
- Medley: In this mode, each player has to dance to five song samples.
- Race: This is a frenetic mode where each player has to fill their score gauge to win the round.

"Team Battle" is the same as "Dance Battle", except that it allows up to 8 players to play in two teams (they don't all play at the same time, the system will separate the players in the teams and display the players' names when it's their turn). This is great to have at parties where you have can get lots of people playing together and rooting their own team on.

My favorite new feature, of course, is "Just Sweat" mode. In it, you set an objective of calories you want to burn, and then you just dance away until they're burned off. 30 minutes dancing sure beats 30 minutes on a boring treadmill or exercise bike, as you not only burn calories away, you get practice learning the choreographed dance moves. And after dancing to the fast part of "Proud Mary", let's say I have newfound admiration for Tina Turner!

The new "Store" option allows you to buy downloadable content, which will even further expand the playability of this title.

And now the answer to the burning question you've been waiting for: did they really fix the poor motion tracking?

The answer is, happily, yes! Even though the game still uses only one Wii remote, and still doesn't even need MotionPlus, I'm happy to say that the motion tracking picked up my motions almost perfectly. It was even accurate not just to my timing, but also my arm movements and angles. The game developers made a vast improvement over the original in this department.

Overall, Just Dance 2 is a worthy successor to the original. The improved motion tracking is just what the doctor ordered, and they made the game even more fun for people playing together. Highly recommended.

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Friday, September 11, 2009

Madden NFL 10



Customer Reviews
By 1Dub

I know this sounds cliche', but this year's version of Madden is better than ever, albeit the flaws. There are many new enhanced graphics and visuals. The experience can be additionally enhanced with a HDTV, such as the LG 37LG30 37-Inch 720p LCD HDTV. Overall, the whole game is a lot more lively and vivid than the last. Many visuals seen on the game are usually seen on Sundays.

The new player models are excellent and the uniforms look superb. On one cutscene, the texture of the uniforms can be seen. In the previous next-gen versions of Madden, many of the player models were kind of bulky looking. Now, the players are built more realistically. New uniform accessories have been added, such as towels, hand warmers, team colored gloves, and team colored cleats. They are not the same boring black and white cleats, which was on the previous versions. For the first time, uniforms can be interchanged, as well.

Seen on Sundays

During the game, many details and animations can be seen on the game, fan interactions, QBs talking on the phone, coaches ranting, players talking on the sidelines, kickers practicing kicks, players riding the exercise bike, referee interactions and chain gains. One of the coolest features is seeing fans leave early, if their team's game has gotten way out of hand. It is also quite funny.

The most exciting feature is the referees interactions on questionable TDs. The two refs will look at each other and talk. Then, they will either throw their hands up or decline the TD. Sometimes, it is a lot of suspense, while waiting to see the decided call. How many times have fans been in suspense, while waiting on the referees in a real game? Some may call some of the new visuals gimmicks, but it is what you see in real football.

The halftime presentation is great. You'll love the different angles, which the highlights are shown. Unlike M09, they show just about every relevant higlight. It is creative. Plus, the commentary during the halftime show is not that bad, either. This new feature is an upgrade over the dull halftime features of last year's version of Madden.

Game Play

The game play is better. First off, the game speed can be adjusted. Many of you played the demo and didn't like the speed of the game. Well, it can go from very slow, slow, normal, fast and very fast. Also, EA has added a new threshold differential. This means setting to the higher the level will give the player less of a disparity between the fast and slow players. A lower setting will increase the disparity.

The player animations and movements are realistically fluid and not robotic, such as the previous versions.
I noticed on some movements, the players use more momentum. Players can't just break out and turn different corners, quickly, like they are on wheels. They actually bend and don't stay upright, while turning a corner. Sometimes, the player may have to make a cut, in order to head up field. The best animations are while going through the hole. Pressing the directinal buttons will make the RB make many different cuts. Time them right and the defender can be juked. Typically, juking could only be done by spinning.

The phyisics has improved. Players fall many different ways. Sometimes, it even seems as if they are going to break out of a tackle, then they start to fall. There have been times when I was on the edge of my seat because I thought my player was breaking the last tackle in order to "take it to the house", but he goes down. That is very realistic.
The Pro-Tak is realistic. The players pile up, when necessary. It is not an every down occurrence. Keep in mind, different modes carry different Pro-Tak results.

The defense is improved. Controlling a player in the secondary is a lot easier. The best defensive experience is at the line of scrimmage. DTs and DEs can penetrate a whoooole lot better than ever before. This makes the players more likely to be more successful in the sack and run-stopping department. In fact, many different moves can be made by using the R3 stick, instead of the R1 button (PS3 version) on the previous Madden games. For example, on last year's version, I could barely penetrate with the best DT in the league (Albert Haynesworth). Now, I can make more impact plays.

The game is very competitive!!! Even this year's version of All-Pro is a lot harder than the previous versions. Players cannot expect to just dominate the game above the Pro level. Many glitches from the previous version have been neutralized, as well. Also, the computer does not make themselves sitting ducks for hit-stick tackles, such as previous versions of Madden. They do more weaving on this game, which is fine.

Another cool feature is the roster update. For those who like to keep REAL rosters updated, don't bother to do it yourself! The automatic roster update does it for you. Players will be automatically added to the teams, which they actually play for. Players who aren't even on the game are added on the roster update. For example, Michael Vick and Brett Favre were not on the original rosters. Well, in the roster update, they were added to their new teams. In addition, the player's ratings will fluctuate, depending on the seasons, which they are having. Players gone for the year will be put on IR. It is just great.

With all being said, you have to have an online account, so you can have access the roster updates. This also means you must have a router. I recommend the [[ASIN:B00004SB92 Linksys EtherFast Cable/DSL Router with 4-Port 10/100 Switch (BEFSR41)]. Assuming you have the router, you must go to online mode on the main screen. Click on the depth chart, a sign will pop up, which prompts you to update the roster. Agree and the updated roster will load. You can save this and play with updated rosters in exhibition or other modes.


Flaws

There are a few things that disturb me about the game. The first issue is the new running motions of the players. It seems like they run with their heads down. They also look as if they are just struggling to try to run. In addition, every player runs in the same motion. The previous Madden had at least 3 or 4 different running motions.

The next issue is the new "fight for the fumble" feature and the chain gang. "Fight for the fumble" is a joke. It is like a mini game, which you have to press various buttons rapidly in order for possession to be gained. There was a play, which the player fumbled and two of my team members dove on the ball. Clearly, I had possession of the football. Unfortunately, I still had to fight for the football and lost possession of the recovery. Of course, this feature can be turned off. The chain gang will drive you crazy. Every single time you have a nine yard play, the chain gang comes out. I mean, lots of times, you know that you didn't get a first down. What is worse, this feature cannot be skipped.

Some of the cutscenes get repetative. During the game, you will constantly see the same cutscenes, which involve the same position players. For example, when you see the QB talking on the phone, you see the FS over his left shoulder, each time. Then, you will see the triplets sitting down (QB, RB and WR). Then, when a play goes awry, the coach will be ranting at a player who had nothing to do with the play going wrong. For example, if the QB throws a pick, the coach will rant at the OL. Why not the QB? If the QB throws a pick, he yells at the OL or the FB. That makes no sense. They should have had at least 20 cutscenes, which involves different position players.

Depending on what level you play on, you will experience some of the issues, which was on the other Madden games. You will still see makeshift tackling. This goes on during "Pro-Tak" animations. In modes other than Pro, you will NOT see double-hit tackling. In All-Madden, the AI of your teams just goes out of the window, such as OTs ignoring blocking assignments. In addition, many of the issues become more magnified. All-Madden is totally unplayable. I would suggest playing on Pro or Custom and tampering with the settings.

The commentary is just dull and scripted. It would be nice to have a Madden, which has some loud an exciting commentary. For example, if someone makes a spectacular catch, I want the commentator to have excitement in his voice, when the play happens. I compare this to how it feels when watching Sunday Night games on ESPN. Hearing exciting commentary, while watching a game makes it more exciting. The dull commentary takes away from that experience.

Though the half-time presentation is good, the highlights are shown out of order. When watching real football, half-time and post-game shows at least have the highlights shown in sequential. This could have made the half-time presentation more organized.

The Verdict
Everything on the game has been improved in many ways. In fact, it is a complete turnaround from the last version. If it were not for the flaws, which I mentioned, the game would be even more superior. Of course, no game is going to be perfect, no matter what. Many critics need to realize this. Therefore, if you loved M09 (2008 was horrific), you will absolutely love this latest installment of Madden. Keep in mind, this finished product is a lot better than the demo!!!


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Tuesday, May 12, 2009

Wii Fit

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Customer Reviews
By Sophocles Sophocleous

I own the Wii Fit since last week. I'm 32, 1.76m, ~82-84kg (fluctuates) and with my wedding coming up in a few months I wanted to lose some weight. I work all day and have little time in the evenings so the preparation and driving to and from the gym was too much. I wanted to use that 30-40 min to exercise, not prepare for exercise. I own a Wii since Xmas and decided to try this out after reading various reviews on the internet. Is this as good as going to the gym? No it does not replicate a gym. Will it get the job done? Will it keep you fit and help you lose weight? YES YES YES! I love it and highly recommend it. I get a great work out in 45 min. I feel great about myself, and have already lost a kilo. (note I have not changed my diet). Notice I get my work out in as much time as it takes to commute and prepare for gym. I also have more fun than going to the gym on my own. Perhaps going to a gym with a friend would be more fun. Depends. Anyway I love the Wii Fit! Note it takes a few times to get used to it and figure out how best to use it. Why? Well there is no prepared program for you. You have to decide on your own what you want to do and in what sequence. I start off by doing the aerobics (jogging, holla hoop) and then vary. Basically, the Wii Fit breaks its exercises into Muscle, Balance, Aerobics, and Yoga. I mainly doing the Aerobics and mix in some muscle and yoga. The muscle and yoga can be really tough. You wouldn't believe how much. You can really feel the muscles working. I do the balance exercises when I'm tired and want to relax a bit in between exercises. They may help with balance but are more of a game than anything else. The more you exercise, new exercises open up. In other words, you start of with a limited about of stuff to do and slowly you get more and more. Don't listen to the few negative reviews you may read on the internet. They were probably biased against the product before even trying it. This product costs a little more than going to the gym for a month (at least in my country). By the time I unlock all the exercises, I will have exercised more than a 1-month gym subscription, burnt more calories, and will have a fun game left too! Compared to nothing after a month at a gym. I highly recommend this. As I explained, you are getting more than your money's worth, having fun, and getting fit.


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Monday, April 13, 2009

Wii Remote Controller

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Customer Reviews
By H. Lam (USA)

The purchase of additional Nintendo Wii Remote controllers are the basic requirement for multi-player games. Strongly consider buying a pair of high-capacity NiMH rechargeable AA batteries along with each additional controller. The Nintendo Wii Remote consumes a lot of power because of the many functions it performs -- the Wii Remote serves as a motion controller, provides power to controller attachments, and generates sound and vibration effects. The included set of disposable alkaline batteries will last less than a couple of weeks for active players (six days in my case). This compares to a battery life of a couple of months for the previous generation of Nintendo's wireless controller -- the Nintendo Wavebird controller for the GameCube.

Many games require the additional purchase of a controller attachment for multi-player mode -- the Wii Nunchuk Controller or Wii Classic Controller, both of which plug into the base of the Wii Remote. In multi-player mode, the Wii Nunchuk is used for two-handed Wii games, e.g., Red Steel or the boxing game in Wii Sports.

The Wii Classic Controller attachment is currently used to play games on the Wii Virtual Console. Held sideways, the Wii Remote can serve as a game controller for all current Sega Genesis, TurboGrafx 16, and Nintendo (NES) Wii Virtual Console games. A Wii Classic Controller or Nintendo GameCube controller is required to play Super Nintendo (SNES) or Nintendo 64 virtual console games.

You may want to purchase a Wii Classic Controller or Nintendo GameCube controller (this plugs directly into Wii Console itself) to play Virtual Console titles anyway. The Wii Remote is diminutive, and a Wii Classic Controller or GameCube controller both offer better handgrip and button placement. Of note, a Wii Classic controller can currently only be used for Wii Virtual Console games, while a GameCube controller can be used for Wii Virtual Console games and all Nintendo GameCube games.

Each "Wiimote" has a nice touch of interactivity, holding up to 10 Mii avatars per remote. You can take your Mii character along with you to play games like Wii Sports on other Wii consoles by taking your Wii Remote along with you.

The one improvement I would make to the Wii Remote Controller would be to add finger nubs. The Wiimote can get a little slippery during gameplay because of sweat. Third-party manufacturers offer latex rubber / silicone controller gloves that fit over the Wii Remote to improve hand grip. I find these gloves are more hassle than they are worth because they are time-consuming, both to put on and to peel back when changing the Wiimote's batteries.


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Thursday, April 2, 2009

Wii by Nintendo

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Customer Reviews
By Lisa Shea "LisaShea.com"

The Nintendo Wii is the most inexpensive of the current generation of gaming consoles. It provides motion sensing controllers and 480p graphics. We tested the Wii before its launch day (I'm a game reviewer), and we had our own unit in our home the morning of launch day. Here are our findings.

The Wii is designed around a menu of "channels". There is of course the game-playing channel, where the Wii will play any Wii or GameCube game. Simply load the disc in and go. There is a Mii channel where you set up a profile and avatar to connect to all your game playing. The Photos channel lets you look at photos on your TV. Other channels for news, weather, and online shopping require an interent connection; the news and weather were not actually working at launch time.

The system does NOT have a regular network cable port, which both the PS3 and XBox 360 have. Instead, it works with built in wireless or with a USB network adapter. I am a firm proponent of wireless - less clutter! So I am thrilled that they offer wireless automatically. With the PS3, you have to pay extra for the 60 gig unit to get this built in. The XBox 360 requires extra hardware as well.

It's hard to generalize gameplay on any console - it really depends on what games you buy. That being said, the comes-with-it software of Sports is really quite fun and is about as basic as you can get. You swing at baseballs, lob tennis balls, bowl, box and play golf. A "fitness" mode puts you through a variety of tasks and then calculates your fitness age, sort of like how Brain Age keeps track of your mental age. If you did both every day, you could aim to be as fit mentally and physically as possible!

In a world where video games = couch potato, it really is quite amazing to have a game where it natively expects you to move and be active. You don't lounge back and gain pounds here while playing games. Boxing can be quite strenuous, jabbing, blocking and weaving in real life. Tennis involves quick reflexes and strong arm movements. Bowling might be the most relaxed of the sports, but even there you are standing, moving, swinging. You get your heart going at least a little, and get some exercise. My boyfriend had a sore arm after playing for a number of hours, in a good way, as he would from exercising.

The 480p resolution is certainly not high def 1080p like the other two systems. It's something you accept when you're paying such a low price for the console. But really, it's not that big a deal. I still play the old Zeldas and love them for their gameplay, even though you can't see the pores in Link's face. If they are going for the cartooney characters and environments, 480p is DVD quality and is quite good. If you really, really crave high definition super realism in your games, then the Wii might not be the best choice for you. However, if you're fine with playing games with a more impressionist / cartooney look to them, the 480p can show that quite nicely. For example, there aren't fans in the stands for baseball - there are colored blocks.

Nintendo has always been known as a "Kid's Console" - but I really do think with the Wii that they have become a "Family Console". It's not just kids who will enjoy this. Seniors can have fun bowling without knowing anything "Tricky" about how to use a video game unit. It's very intuitive. Moms can easily play with their kids, each with their own Wii profile. Adults having parties can have fun passing the controllers around. Family groups can share slideshows on the big screen while hanging out and drinking wine. Every person who has come over - from 8 to adult - has instantly understood and enjoyed the Wii, without much explanation at all.

With the price tag being so low, a gaming household that "needs" a higher end system can easily save up their money to get that XBox 360 or PS3 - and still be able to justify to get a Wii for the fun, casual gaming stuff to share with their non-gaming friends.

Well recommended! Since I own all three systems, and am playing all three wirelessly, feel free to contact me if you have any further questions.

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Update: One year later, and the Wii is still going strong! It's really funny how many people said the Wii would bomb because it wasn't as good as the PS3 or 360 - and here we are a year later and the Wii is still the system that people are really wanting to get. Hospitals are getting Wiis for their patients to play with. Senior centers are getting Wiis for their residents to play games together with. I was just on a cruise ship and they had Wii tournaments going on every day! This is a fantastically fun system that we really enjoy playing with and that literally the whole family can have fun with. There are great games for kids, great games for teenagers, great games for adults. I am really very pleased with how the Wii has held up and the game set available for it.

Update 2: 2 years later! Our Wii is still adored in our household, used just as much as the PS3 and XBox 360. I was just at a bar and they had two Wiis set up for people to play with, and everybody loved them. This really is an "every person's gaming system".

I'm running out of space here, but my nintendo.bellaonline.com site has full articles on exactly what you get in this box, and what else you should buy so you have a full system to play with.


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